Node sweeper
"It's really simple once you figure it out. Trust me" - Someone who loses 90% of the time
"The connections lines aren't a mess. They just look like one" - A lazy dev
"Node sweeper is my favourite game from this guy!" -You
"C: Mom can we have minesweeper?
M: No we have minesweeper at home.
Minesweeper at home: "
- Nobody
--How to play--
Goal: Open all safe nodes
Node icons explained at the bottom
First click on any node to start game.
The numbers that appear indicate how many "corrupt" nodes are connected to that node. Note that unopened nodes also have their number shown. The number also includes the node itself, if it happens to be "corrupt".
So a 1 on an unopened node can tell that it itself is "corrupt" or one of the other nodes connected to it is.
Connections are visualized by colored lines between the nodes. (They can sometimes be a little tough to separate from one another but with a bit of looking and thinking I haven't had a big problem.) The colors themselves mean nothing.
Long left clicking or single right clicking on an unopened node "marks" on un"marks" it. (It turns blue and can't be opened without un"marking "it)
Opening a "corrupt" node means game over
The number at the top left corner tells you how many "corrupt"
nodes are left based on your markings
: Opened node
: Unopened node
: Corrupt node
: Marked node
The game might work on mobile. At least I implemented controls for it. Too lazy to check though.
There is no 50/50 there is only poor judgement
Published | 7 hours ago |
Status | Released |
Platforms | HTML5 |
Author | aBIGelephant |
Genre | Puzzle |
Made with | Godot |
Tags | Casual, Godot, Minesweeper |
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